{"id":46237,"date":"2023-06-09T13:51:43","date_gmt":"2023-06-09T12:51:43","guid":{"rendered":"https:\/\/www.he-arc.ch\/?post_type=he-arc_publication&p=46237"},"modified":"2023-06-13T11:52:35","modified_gmt":"2023-06-13T10:52:35","slug":"batvision-experiential-learningthrough-virtual-reality","status":"publish","type":"he-arc_publication","link":"https:\/\/www.he-arc.ch\/en\/publications\/batvision-experiential-learningthrough-virtual-reality\/","title":{"rendered":"\u201cBatvision” experiential learning through virtual reality"},"content":{"rendered":"\n
Publi\u00e9 dans : Proceedings of the 7th International Conference on Gamification and Serious Game, GSGS 2022<\/a>, juin 29-30, July 1st, HEPIA, HES-SO, Geneva, pp.45-48<\/p>\n\n\n\n By Eliane Zihlmann<\/a> , Raffaele Grosjean<\/a> (ZHDK)<\/p>\n\n\n\n